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# Game Optimization - Introduction & General Principles - Episode 1

**[Ben Cloward](https://daily.dev/sources/bencloward)** · 13 min read · 0 upvotes · 0 comments

## Summary

Today we begin a new series of videos about optimizing games. We're going to cover all kinds of optimization topics in the series over the next few months. Today I start by introducing the topic, explaining why you should optimize, who should optimize, and when you should optimize. I also discuss measuring performance in frame rate vs frame time, and go over what not to do.

Shader Book Recommendations
https://www.bencloward.com/resources_books.shtml

------------------------------

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#UnrealEngine #shadergraph #Unity

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=jt8b0cpjUVk>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/game-optimization---introduction-general-principles---episode-1-h9igsehj6)

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