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title: GDC 2026 | GDC Side Quest | Samantha Beart | daily.dev
description: A brief commentary on how the games industry approaches casting and creative practices, noting that games are increasingly seen as a tech-driven field rather...
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og:description: A brief commentary on how the games industry approaches casting and creative practices, noting that games are increasingly seen as a tech-driven field rather...
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# GDC 2026 | GDC Side Quest | Samantha Beart

**[GDC Festival of Gaming](https://daily.dev/sources/gdcfestivalofgaming)** · 1 min read · 0 upvotes · 0 comments

## Summary

A brief commentary on how the games industry approaches casting and creative practices, noting that games are increasingly seen as a tech-driven field rather than a creative one. The speaker argues that simple, low-cost techniques from traditional entertainment — like table readings and chemistry tests between actors — are being overlooked, leading to expensive mistakes when actor pairings don't work out after going through the full production pipeline.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=n-flrbkwyX0>

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Tags: [#game-development](https://daily.dev/tags/game-development)

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