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# Generating 3D Meshes From Text

**[Casey Primozic](https://daily.dev/sources/cprimozic)** · 7 min read · 0 upvotes · 0 comments

## Summary

A walkthrough of a pipeline for converting text into 3D meshes using three main components: the JavaScript library svg-text-to-path (with Google Fonts support) to generate SVG paths, the Rust lyon crate to tessellate those paths into 2D triangle meshes, and a custom extrusion step to produce watertight 2-manifold 3D geometry. The backend runs as a minimal Bun HTTP service, while the tessellation and extrusion logic is compiled to WebAssembly. The resulting meshes support arbitrary fonts and scripts, are manifold/watertight, and can be used in CSG and other mesh processing operations.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://cprimozic.net/notes/posts/generating-3d-meshes-from-text/>

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Tags: [#rust](https://daily.dev/tags/rust), [#webassembly](https://daily.dev/tags/webassembly), [#svg](https://daily.dev/tags/svg)

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