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Geometry Nodes Physics — Blender Developers Blog

Blender 5.2 LTS introduces a new hair and cloth dynamics system built on Geometry Nodes, powered by a declarative XPBD simulation framework. The system includes a Cloth Dynamics modifier, Hair Dynamics setup, and a flexible effector system supporting colliders, custom forces, and custom effectors with tag-based filtering. Advanced users can customize or extend the XPBD Solver node directly. Future plans include rigid body, soft body, and fluid solvers, with work already underway on a fluid solver and integration of the Jolt physics library for rigid bodies. The goal is a unified, extensible physics framework usable in modifiers, node tools, and interactive sculpting/modeling workflows.

    #3d#blender#physics
Jul 30•6m read time•From code.blender.org
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Cloth DynamicsHair DynamicsEffectorsXPBD Solver
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