---
title: "Geometry Nodes Physics — Blender Developers Blog"
url: https://daily.dev/posts/geometry-nodes-physics-blender-developers-blog-4nmrav5xy
source_url: https://code.blender.org/2026/07/geometry-nodes-physics
type: article
source: "Blender"
published: 2026-07-30T14:55:58.460Z
updated: 2026-07-30T15:05:53.986Z
tags: ["3d", "blender", "physics"]
reading_time: 6
upvotes: 1
comments: 0
language: en
---

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# Geometry Nodes Physics — Blender Developers Blog

**[Blender](https://daily.dev/sources/blender)** · 6 min read · 1 upvotes · 0 comments

## Summary

Blender 5.2 LTS introduces a new hair and cloth dynamics system built on Geometry Nodes, powered by a declarative XPBD simulation framework. The system includes a Cloth Dynamics modifier, Hair Dynamics setup, and a flexible effector system supporting colliders, custom forces, and custom effectors with tag-based filtering. Advanced users can customize or extend the XPBD Solver node directly. Future plans include rigid body, soft body, and fluid solvers, with work already underway on a fluid solver and integration of the Jolt physics library for rigid bodies. The goal is a unified, extensible physics framework usable in modifiers, node tools, and interactive sculpting/modeling workflows.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://code.blender.org/2026/07/geometry-nodes-physics>

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---

Tags: [#3d](https://daily.dev/tags/3d), [#blender](https://daily.dev/tags/blender), [#physics](https://daily.dev/tags/physics)

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