---
title: "Geometry Nodes Workshop: September 2025 — Blender Developers Blog"
url: https://daily.dev/posts/geometry-nodes-workshop-september-2025-blender-developers-blog-coakmdion
source_url: https://code.blender.org/2025/10/geometry-nodes-workshop-september-2025/
type: article
source: "Blender"
published: 2025-10-22T15:04:16.543Z
updated: 2025-10-22T15:04:42.203Z
tags: ["3d", "blender"]
reading_time: 13
upvotes: 0
comments: 0
language: en
---

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# Geometry Nodes Workshop: September 2025 — Blender Developers Blog

**[Blender](https://daily.dev/sources/blender)** · 13 min read · 0 upvotes · 0 comments

## Summary

Blender's Geometry Nodes team held a workshop in September 2025 to discuss upcoming features and design decisions. Key topics included physics solver integration using bundles, XPBD solver implementation for hair simulation, object bundle outputs for complex data handling, and improvements to node editor visualization. The team finalized designs for modal node tools, list fields for mesh topology, and volume grid features shipping in Blender 5.0. New essentials assets including six geometry-based modifiers were reviewed, and the team addressed collision handling, rest shape initialization, and default input customization for node groups.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://code.blender.org/2025/10/geometry-nodes-workshop-september-2025/>

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