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title: Getting started with FXGL game development | daily.dev
description: A step-by-step tutorial for building a simple Geometry Wars clone using FXGL, a Java/JavaFX game engine. Covers project setup with Maven, defining entity types...
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# Getting started with FXGL game development

**[WebTechie](https://daily.dev/sources/webtechie)** · 8 min read · 0 upvotes · 0 comments

## Summary

A step-by-step tutorial for building a simple Geometry Wars clone using FXGL, a Java/JavaFX game engine. Covers project setup with Maven, defining entity types (player, bullet, enemy) via an EntityFactory, input handling with keyboard and mouse, spawning entities on a timer, and setting up collision detection with physics handlers. Full source code is available on GitHub.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://webtechie.be/post/2020-05-07-getting-started-with-fxgl/>

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---

Tags: [#java](https://daily.dev/tags/java), [#game-development](https://daily.dev/tags/game-development), [#maven](https://daily.dev/tags/maven)

[View this post on daily.dev](https://daily.dev/posts/getting-started-with-fxgl-game-development-cejq5okoo)

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