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title: Getting started with Shader Graph | daily.dev
description: An introductory course on Unity's Shader Graph that teaches the fundamentals of shaders — what they are and how they work — without requiring any code. Covers...
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# Getting started with Shader Graph

**[Unity](https://daily.dev/sources/unity)** · 1 min read · 1 upvotes · 0 comments

## Summary

An introductory course on Unity's Shader Graph that teaches the fundamentals of shaders — what they are and how they work — without requiring any code. Covers fragment and vertex shaders, and progressively builds skills through modular units covering effects like highlights, x-ray, holograms, vertex displacement, pixelation, dithering, and liquid shaders with script integration. By the end, learners will have built multiple practical shaders and a portfolio-ready showcase scene.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=9piI8Flmiso>

## Similar posts on daily.dev

- [Fragments: A Platform for Learning Creative Coding with Shaders](https://daily.dev/posts/fragments-a-platform-for-learning-creative-coding-with-shaders-9d9jvwrrz) · Codrops · 1 upvotes · 0 comments

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

[View this post on daily.dev](https://daily.dev/posts/getting-started-with-shader-graph-b8cvntsqg)

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