---
title: "How fast is go? simulating millions of particles on a smart tv"
url: https://daily.dev/posts/gf2q0tr8q
source_url: https://dgerrells.com/blog/how-fast-is-go-simulating-millions-of-particles-on-a-smart-tv
type: share
source: "Deleted user"
author: "Deleted user"
published: 2025-09-24T20:09:04.693Z
updated: 2025-09-24T20:09:04.697Z
tags: ["webdev", "performance", "golang"]
upvotes: 22
comments: 0
language: en
---

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# How fast is go? simulating millions of particles on a smart tv

**[Deleted user](https://daily.dev/sources/404)** · [@ghost](https://daily.dev/ghost) · 22 upvotes · 0 comments

## Summary

A developer builds a real-time particle simulation in Go that can handle millions of particles while streaming frames to hundreds of clients via websockets. The project explores server-side rendering techniques, performance optimization through profiling, memory management, and networking challenges. Key insights include using double buffering, worker pools, bit packing for data compression, and TCP websockets for multi-client synchronization. The final implementation achieves 2.5 million particles at 60fps while supporting 300+ concurrent clients on a modest VPS.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://dgerrells.com/blog/how-fast-is-go-simulating-millions-of-particles-on-a-smart-tv>

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---

Tags: [#webdev](https://daily.dev/tags/webdev), [#performance](https://daily.dev/tags/performance), [#golang](https://daily.dev/tags/golang)

[View this post on daily.dev](https://daily.dev/posts/gf2q0tr8q)
