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title: Godot 3.6 Release Candidate 1 Now Available for Testing
description: Godot 3.6 has reached its first Release Candidate (RC 1), marking it feature complete with numerous bug fixes and major improvements. The community is...
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# Godot 3.6 Release Candidate 1 Now Available for Testing

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 2 upvotes · 0 comments

## Summary

Godot 3.6 has reached its first Release Candidate (RC 1), marking it feature complete with numerous bug fixes and major improvements. The community is encouraged to test this release with their projects and report any issues on GitHub to aid in creating a stable final version. Significant enhancements include improved 2D physics interpolation, mesh merging, and performance optimizations.

## Content

# Test Godot 3.6 Release Candidate 1 Before Its Official Launch

Godot 3.6 is now closer to its official launch with the release of its first Release Candidate (RC 1). This version marks a significant milestone in the development cycle, being feature complete and incorporating numerous bug fixes and substantial improvements from the previous beta versions. The developers urge testers to verify this release with their projects and report any issues encountered on GitHub. This collaborative effort is vital to ensure the stability of the final version.

## Notable Changes and Improvements

- **2D Physics Interpolation**: Enhanced interpolation mechanisms in 2D physics to ensure smoother animations and movement.
- **Mesh Merging**: Improved merge_meshes() functionality, making it more efficient and robust for handling complex meshes.
- **Performance Optimizations**: Tighter shadow culling and hierarchical culling to enhance rendering performance.
- **Bug Fixes**: Key fixes include resolving a scene shader regression and improving physics interpolation behaviors.

In total, contributors have submitted 30 significant improvements. The community is invited to download and thoroughly test the release candidate to help identify any non-obvious regressions or issues.

## Get Involved

Testing this release is crucial for ironing out potential problems before the stable launch. Users can download the Godot 3.6 RC 1 and share their findings on GitHub. The feedback from this process will contribute to a more stable and reliable final release.

Together, with community support and active testing, the Godot engine will continue to evolve and provide robust tools for game development. Your participation can make a significant difference, so dive in and help shape the future of Godot 3.6!

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot), [#open-source](https://daily.dev/tags/open-source), [#performance](https://daily.dev/tags/performance)

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