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# Godot 3.6 Released with Significant Enhancements and Optimizations

**[Collections](https://daily.dev/sources/collections)** · 2 min read · 3 upvotes · 0 comments

## Summary

Godot 3.6 has been released after two years of development, featuring significant updates like 2D physics interpolation, hierarchical culling for 2D scenes, and 3D mesh merging. The version is backward compatible with Godot 3.5.x, ensuring a seamless upgrade for existing projects. With a focus on performance enhancements such as better shadow culling and vertex cache optimization, Godot 3.6 also introduces ORM materials support. This release includes various optimizations and bug fixes, backed by community contributions, making it a robust tool for game development.

## Content

After two years of dedicated development, Godot 3.6 has officially been released, bringing a host of significant updates and improvements. Key features of this release include 2D physics interpolation, hierarchical culling for 2D scenes, and 3D mesh merging, which collectively enhance the engine's capability and performance.

The new version maintains backward compatibility with Godot 3.5.x, making the upgrade process seamless for existing projects. This focus on compatibility ensures that developers can transition smoothly without major overhauls to their existing codebases.

Performance has been a major focus in this release, with enhancements such as tighter shadow culling, better rendering performance through vertex cache optimization, and the introduction of ORM materials support. These improvements are particularly beneficial for projects targeting low-end hardware, ensuring reliable and efficient performance.

In addition to these features, Godot 3.6 includes various optimizations and bug fixes. The release is backed by the Godot community, which continues to thrive on donations and the work of both volunteers and full-time developers. These contributions have been instrumental in pushing the engine forward and maintaining its position as a powerful, versatile tool for game development.

Overall, Godot 3.6 stands as a mature and stable update, highly recommended for users of the 3.5.x versions and new users looking to leverage a robust game development engine.

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---

Tags: [#performance](https://daily.dev/tags/performance), [#open-source](https://daily.dev/tags/open-source), [#game-development](https://daily.dev/tags/game-development), [#godot](https://daily.dev/tags/godot)

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