---
title: "Godot 4.7 RELEASED - What's New?"
url: https://daily.dev/posts/godot-4-7-released---what-s-new--cpakjxgxo
source_url: https://www.youtube.com/watch?v=I_A59-h5XAg
type: video:youtube
source: "Gamefromscratch"
published: 2026-06-18T14:19:32.556Z
updated: 2026-06-18T14:19:51.112Z
tags: ["game-development", "3d", "godot"]
reading_time: 11
upvotes: 0
comments: 0
language: en
---

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# Godot 4.7 RELEASED - What's New?

**[Gamefromscratch](https://daily.dev/sources/gamefromscratch)** · 11 min read · 0 upvotes · 0 comments

## Summary

Godot 4.7 has been released with several notable features. Key additions include copy/paste for entire property categories, improved drag-and-drop with visual depth indicators, Path3D snapping to collision shapes for easier AI pathing, vertex snapping in the 3D editor, animation track collapsing for better organization, a new Area Light 3D node supporting texture-based lighting effects, a built-in virtual joystick control, dynamic search in pop-ups and dropdowns, HDR support across all platforms, a new drawable textures API, inline mesh library editing for GridMap, and a completely redesigned asset store replacing the old asset library. The new asset store is a work in progress with commercial assets coming in the future.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=I_A59-h5XAg>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#godot](https://daily.dev/tags/godot)

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