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title: Godot Game With Awesome Spin On 2048 Formula | daily.dev
description: A physics-driven merge game called sobosuba puts a squishy, soft-body spin on the 2048 formula, built in Godot. Blobs are made of rigid-body circles arranged...
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og:description: A physics-driven merge game called sobosuba puts a squishy, soft-body spin on the 2048 formula, built in Godot. Blobs are made of rigid-body circles arranged...
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# Godot Game With Awesome Spin On 2048 Formula

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

A physics-driven merge game called sobosuba puts a squishy, soft-body spin on the 2048 formula, built in Godot. Blobs are made of rigid-body circles arranged like a string of beads, using skin-force and pressure-force tricks that the developer found more robust than fully custom physics. The game launches on Steam with achievements and an online leaderboard, and a mobile version is planned for later.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/godot-powered-ultra-squishy-merge-game-you-ll-want-to-play>

## Questions this post answers

### How did the developer of sobosuba simulate soft-body blob physics in Godot?

Each blob is built from a perimeter of small rigid-body circles arranged like a string of beads. A skin-force keeps adjacent beads tight together, while a separate pressure force pushes the beads in or out along their normals to maintain a target volume, mimicking squishy soft-body deformation.

_Developers experimenting with soft-body tricks in Godot can find similar physics breakdowns on daily.dev._

### Was the soft-body physics approach in sobosuba originally meant to be permanent?

No, the rigid-body-circle approach was originally intended as a temporary hack while building sobosuba, a 2048-style merge game. It ended up proving more robust than every attempt at implementing fully custom soft-body physics, so the developer kept it as the final solution.

_Game developers weighing quick hacks against custom engines can track these lessons on daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#physics](https://daily.dev/tags/physics), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/godot-game-with-awesome-spin-on-2048-formula-wtbquxbx5)

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