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title: Godot Mobile update — April 2026 – Godot Engine | daily.dev
description: The Godot Foundation&#x27;s mobile team shares progress on improving Godot&#x27;s mobile capabilities across Android and iOS. Key updates include: new and maintained...
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# Godot Mobile update — April 2026 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 6 min read · 85 upvotes · 1 comments

## Summary

The Godot Foundation's mobile team shares progress on improving Godot's mobile capabilities across Android and iOS. Key updates include: new and maintained ecosystem plugins for Google Play Billing, Google Play Games Services, and Apple StoreKit 2 to support in-app purchases and store features; GPU driver compatibility fixes that reduced crash rates from ~4% to under 1% in real shipped games; native Android debug symbols and Android instrumented test support for automated device testing; Perfetto and Instruments profiler integration; and Android device mirroring directly from the editor. Future work will focus on rendering, performance, testing infrastructure, and plugin coverage.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/godot-mobile-update-apr-2026/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#mobile](https://daily.dev/tags/mobile), [#android](https://daily.dev/tags/android), [#ios](https://daily.dev/tags/ios), [#godot](https://daily.dev/tags/godot)

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