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description: The Godot Road Generator plugin by TheDuckCow has received a community-contributed update adding traffic lanes for procedural intersections. The plugin...
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og:description: The Godot Road Generator plugin by TheDuckCow has received a community-contributed update adding traffic lanes for procedural intersections. The plugin...
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# Godot Road Generator Adds Traffic Lanes For Procedural Intersections

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 3 upvotes · 0 comments

## Summary

The Godot Road Generator plugin by TheDuckCow has received a community-contributed update adding traffic lanes for procedural intersections. The plugin generates fully customizable road geometry using Path3D nodes, supports arbitrary lane counts, auto-generates lane-change geometry, collision meshes, and AI lane paths. Additional features include custom viewport gizmos, Terrain3D flattening support, GLTF export, and compatibility with Godot 4.7.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/godot-road-generator-now-features-better-procedural-intersections>

## Questions this post answers

### Does the Godot Road Generator plug-in support traffic lanes at intersections?

Yes, a community-contributed update merged into the Godot Road Generator plug-in adds traffic lane support for procedural intersections. The plug-in, created by Patrick W. Crawford (TheDuckCow), builds road geometry on the Path3D node, supports an arbitrary number of lanes, and automatically generates lane-change geometry, collision meshes, and AI lane paths with neighbor connectivity. It is compatible with Godot 4.7 and downloadable from the Godot Asset Store.

_Developers building road or traffic systems in Godot can follow plug-in updates like this via daily.dev._

### Can I export procedurally generated roads from Godot to another format for editing?

Yes, the Godot Road Generator plug-in supports exporting roads directly to GLTF for further customization. Roads can be swapped back into scenes afterward by disabling procedural geometry while retaining the AI lane data, letting developers manually edit exported geometry without losing lane logic.

_Anyone evaluating Godot asset workflows can track plug-in feature updates through daily.dev._

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/godot-road-generator-adds-traffic-lanes-for-procedural-intersections-nbrldkbyx)

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