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title: Godot RTX is HERE: NVIDIA&#x27;s New Path-Traced Fork!
description: NVIDIA has released a fork of the Godot game engine that adds path tracing and RTX support via Vulkan. The fork integrates NVIDIA Streamline, DLSS denoising,...
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og:description: NVIDIA has released a fork of the Godot game engine that adds path tracing and RTX support via Vulkan. The fork integrates NVIDIA Streamline, DLSS denoising,...
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# Godot RTX is HERE: NVIDIA's New Path-Traced Fork!

**[Gamefromscratch](https://daily.dev/sources/gamefromscratch)** · 13 min read · 0 upvotes · 0 comments

## Summary

NVIDIA has released a fork of the Godot game engine that adds path tracing and RTX support via Vulkan. The fork integrates NVIDIA Streamline, DLSS denoising, and a new ray tracing renderer toggle accessible through project settings and the world environment node. Visual comparisons show significantly improved shadows and reflections over standard Godot rendering, but the implementation currently suffers from heavy noise, visual artifacts, missing volumetric fog support, and some broken lighting scenarios. Performance cost is roughly 10–30% depending on scene complexity. The fork is MIT-licensed and available on GitHub, requires building from a specific branch, and needs Streamline SDK DLLs copied into the project. NVIDIA plans future improvements including radiance caching, opacity maps, Direct3D 12 support, and eventually an extension/add-on rather than a fork. Two upcoming Godot games (Road to Vostok and PVKK) are hinted as potential RTX-enabled titles.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=VkbsLMeGDgs>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#nvidia](https://daily.dev/tags/nvidia), [#godot](https://daily.dev/tags/godot)

[View this post on daily.dev](https://daily.dev/posts/godot-rtx-is-here-nvidia-s-new-path-traced-fork--ddre1cecj)

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