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description: The Godot XR team&#x27;s March 2026 update covers several notable developments. OpenXR 1.1 support has been added with automatic fallback to 1.0, promoting...
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# Godot XR update — March 2026 – Godot Engine

**[Godot](https://daily.dev/sources/godot)** · 5 min read · 1 upvotes · 0 comments

## Summary

The Godot XR team's March 2026 update covers several notable developments. OpenXR 1.1 support has been added with automatic fallback to 1.0, promoting extensions like palm/grip pose and local floor reference space to core. Vulkan multithreading improvements (contributed by W4Games) offer performance gains on standalone VR hardware. A new Project Setup Wizard in the OpenXR vendor plugin streamlines XR project configuration. Godot 4.6 now embeds the Khronos OpenXR loader directly into Android APKs, enabling single-APK deployment across multiple headsets. XR developers on Windows are advised to stick with Vulkan over the new DirectX default when using Mobile or Forward+ renderers. Two new platforms are now supported: AndroidXR and Steam Frame (including PCVR, Android APK, and native Linux ARM64 modes). A fifth Godot XR Game Jam is also underway.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://godotengine.org/article/godot-xr-update-mar-2026/>

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---

Tags: [#android](https://daily.dev/tags/android), [#vulkan](https://daily.dev/tags/vulkan), [#godot](https://daily.dev/tags/godot)

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