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title: Gradient-based Planning for World Models at Longer Horizons
description: GRASP is a new gradient-based planner for learned world models that makes long-horizon planning practical. It addresses three core problems: (1) it lifts the...
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# Gradient-based Planning for World Models at Longer Horizons

**[BAIR](https://daily.dev/sources/bair)** · 14 min read · 0 upvotes · 0 comments

## Summary

GRASP is a new gradient-based planner for learned world models that makes long-horizon planning practical. It addresses three core problems: (1) it lifts the trajectory into virtual states enabling parallel optimization across time, (2) injects Gaussian noise into state iterates for exploration, and (3) stops brittle state-input gradients through the world model while preserving clean action gradients. The key insight is that state Jacobians in deep learning-based world models suffer from adversarial robustness issues (similar to adversarial examples in vision), making direct state optimization unreliable, while action Jacobians remain well-behaved. GRASP combines a stop-gradient collocation objective with dense goal shaping and periodic synchronization with true rollout gradients. Benchmarks on Push-T tasks show GRASP outperforms CEM, vanilla gradient descent, and LatCo at horizons H=50–80, achieving higher success rates and faster planning times.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <http://bair.berkeley.edu/blog/2026/04/20/grasp/>

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---

Tags: [#reinforcement-learning](https://daily.dev/tags/reinforcement-learning), [#world-models](https://daily.dev/tags/world-models)

[View this post on daily.dev](https://daily.dev/posts/gradient-based-planning-for-world-models-at-longer-horizons-mfy611yao)

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