GRASP is a new gradient-based planner for learned world models that makes long-horizon planning practical. It addresses three core problems: (1) it lifts the trajectory into virtual states enabling parallel optimization across time, (2) injects Gaussian noise into state iterates for exploration, and (3) stops brittle state-input gradients through the world model while preserving clean action gradients. The key insight is that state Jacobians in deep learning-based world models suffer from adversarial robustness issues (similar to adversarial examples in vision), making direct state optimization unreliable, while action Jacobians remain well-behaved. GRASP combines a stop-gradient collocation objective with dense goal shaping and periodic synchronization with true rollout gradients. Benchmarks on Push-T tasks show GRASP outperforms CEM, vanilla gradient descent, and LatCo at horizons H=50–80, achieving higher success rates and faster planning times.
