A step-by-step walkthrough of building an animated gradient shader using WebGL2 and GLSL. Starting from a flat green surface, the guide progresses through using smoothstep() and mix() for linear gradients, rendering a sine wave, combining multiple sine waves for organic movement, applying cosine easing to eliminate color banding, and finally adding time-based animation to the wave phase values.

6m read timeFrom garden.bradwoods.io
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Table of contents
smoothstep() + mix()/shader.frag
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