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title: Graphics Programming weekly - Issue 331 - March 17th, 2024
description: This post covers topics such as optimizing a voxel renderer, different models for mesh appearance using OpenUSD, new features in the D3D12 Agility SDK update,...
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# Graphics Programming weekly - Issue 331 - March 17th, 2024

**[Jendrik Illner](https://daily.dev/sources/jendrikillner)** · 1 min read · 0 upvotes · 0 comments

## Summary

This post covers topics such as optimizing a voxel renderer, different models for mesh appearance using OpenUSD, new features in the D3D12 Agility SDK update, work graphs, G-Buffer classification system using work graphs, talks at GDC by AMD, Loop's and Blinn's font rendering approach, generating uniformly distributed quaternions, shader optimization passes in spirv-cross and glslang, LODing system, Gaussian Splatting, new features and improvements in PIX.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.jendrikillner.com/post/graphics-programming-weekly-issue-331/>

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---

Tags: [#openusd](https://daily.dev/tags/openusd), [#graphics-programming](https://daily.dev/tags/graphics-programming)

[View this post on daily.dev](https://daily.dev/posts/graphics-programming-weekly---issue-331---march-17th-2024-ho3fz0zze)

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