Jendrik Illner
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Graphics Programming weekly - Issue 336 - April 21st, 2024

The post discusses transforming non-differentiable rasterizers into differentiable ones, introduces isotropic distribution of visible normals for GGX-Smith, and explains object space shading based on per-half-edge texturing.

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Apr 22, 2024•2m read time•From jendrikillner.com
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Table of contents
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient EstimationVNDF importance sampling for an isotropic Smith-GGX distributionColour Science Precis for the CGI ArtistReal-time Seamless Object Space Shading[video] Terrain Tessellation Shaders // Terrain Rendering Episode 13[video] An Optimisation 6 Years In The Making
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Jendrik Illner

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