Jendrik Illner
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Graphics Programming weekly - Issue 338 - May 5th, 2024

Explanation of quaternions and dual quaternions, extending a raytracer in a voxel world with reflections, view synthesis technique for facial expression captures, summary of papers at I3D Conference 2024, generative model for noise generation, theoretical framework for optimizing samples for perceptual quality and denoising performance, limitations of Nanite from an artist’s perspective, Godot engine switching near/far plane definition.

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May 06, 2024•1m read time•From jendrikillner.com
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Jendrik Illner

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