Weekly curated roundup of graphics programming topics covering: a WebGPU atmospheric rendering system with Rayleigh/Mie scattering and LUT-based approximation; a JavaScript hardware tessellation implementation with crack-free edge subdivision; SpotLight, a research project adding lighting control to diffusion-based image generation; precompiled shader delivery for Windows 11 with AMD GPUs to reduce stutter; a Vulkan framegraph using timeline semaphores for resource-driven synchronization; and Kiln, a WebGPU out-of-core volume renderer for streaming multi-gigabyte datasets in the browser.
Table of contents
On Rendering the Sky, Sunsets, and PlanetsTriangle Tessellation with Clamped ParallelogramsPrecise lighting control in diffusion models by drawing shadowsAdvanced Shader Delivery expands Public Preview with AMDHigher GPU occupancy via timeline semaphores (Vulkan)Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets510 Impressions