Jendrik Illner
Read post

Graphics Programming weekly - Issue 442 - May 24th, 2026

A curated weekly roundup of graphics programming topics covering: deterministic floor/ceil behavior for denormalized floats across CPU and GPU with an HLSL fix; SDF-to-polygonal-mesh reconstruction using quadratic optimization; a PBR retroreflective model integrated into OpenPBR and MaterialX; real-time 2.5D lighting for procedural isometric terrains; stochastic Gaussian Splatting rendering bypassing sort/tile bottlenecks; a deep dive into the Glacier Engine's GI system, volumetrics with OpenVDB, and PS5 async compute; AnKi engine's GPU memory architecture shift to placed resources with TLSF allocators; Unreal Engine PCG landscape layer painting with Runtime Virtual Textures; and Vulkan push constants for bindless texture array indexing.

    #3d#gpu#graphics-programming
Jun 02•3m read time•From jendrikillner.com
Post cover image
162 Impressions
Jendrik Illner's image
Jendrik Illner

JendriKillner's platform covers topics related to software development, technology trends, and codi...

77 Followers

•

336 Upvotes

Would you recommend this post?

Copy link
WhatsApp
Facebook
X
New Squad
  • © 2026 Daily Dev Ltd.
  • Guidelines
  • Explore
  • Tags
  • Sources
  • Squads
  • Leaderboard