Weekly curated roundup of graphics programming topics including: an analysis of ASTC's integer sequence encoding (ISE) and its practical bit-efficiency; a CAD prototype rendering implicit surfaces via sparse voxel contree structures with GPU DDA traversal; REST3D, a single-image 3D reconstruction framework using physics-constrained optimization; the D3D12 AgilitySDK preview with new HLSL features like VectorAccumulate and partial graphics programs; and a geometric algebra explainer on vector projection and rejection.
70 Impressions