/handoff changed the game #claude #codex

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A developer shares a workflow using the /handoff skill (by Matt Pocock) to split a Claude Code conversation into parallel Codex work trees. The approach identifies low-ambiguity, parallelizable tasks — GitHub infrastructure and game display — then uses /handoff to generate a handoff document that bootstraps each agent in a separate work tree. Warp terminal is highlighted for making work tree management easy. The technique is compared to compaction or forking but described as more flexible.

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