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title: Hardware is not so hard | daily.dev
description: A software developer reflects on building and selling 2500 units of the Jamcorder, a MIDI recorder device. Contrary to the common belief that 'hardware is...
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# Hardware is not so hard

**[Hacker News](https://daily.dev/sources/hn)** · 3 min read · 10 upvotes · 0 comments

## Summary

A software developer reflects on building and selling 2500 units of the Jamcorder, a MIDI recorder device. Contrary to the common belief that 'hardware is hard,' the author found the hardware side manageable — the real challenge was the software, which totaled ~200K lines of code across firmware, app, and manufacturing tooling. The post argues that hardware complexity is largely self-imposed and offers 10 practical tips for shipping hardware at medium scale, including keeping the BOM simple, targeting 70%+ gross margins, partnering with Chinese assembly houses, and maintaining in-house QA.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://chipweinberger.com/articles/20260719-hardware-is-not-so-hard>

## Questions this post answers

### Is building hardware actually harder than building the software for a hardware product?

Not necessarily. Building the Jamcorder MIDI recorder, the hardware side proved to be the easy part, while the software -- roughly 200K lines of code across firmware, app, and manufacturing tooling -- took over three years and was by far the hardest challenge, especially since it was built before LLM coding tools existed.

_Founders weighing a hardware idea can find similar build-vs-ship experience reports through daily.dev._

### What practical steps help a solo founder successfully ship a hardware product at medium scale?

Keep the bill of materials simple and avoid single-manufacturer components, avoid complex assembly or calibration, partner with a Chinese assembly house via Alibaba, target at least 70% gross margin, keep the company lean since hardware scales slowly, guard against counterfeiting, do final QA in-house, hold local inventory, request samples before every production run, and keep packaging small and value-dense.

_Anyone scoping a hardware launch can track hands-on manufacturing lessons like these via daily.dev._

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- [Lessons Learned After A Head-First Dive Into Hardware Manufacturing](https://daily.dev/posts/lessons-learned-after-a-head-first-dive-into-hardware-manufacturing-pn7mccqlt) · Hackaday · 0 upvotes · 0 comments
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---

Tags: [#hardware](https://daily.dev/tags/hardware), [#manufacturing](https://daily.dev/tags/manufacturing), [#firmware](https://daily.dev/tags/firmware)

[View this post on daily.dev](https://daily.dev/posts/hardware-is-not-so-hard-lu0apzi4h)

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