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title: Hazel's New Renderer IS DONE! | daily.dev
description: The Hazel game engine's Renderer 2025 overhaul is complete and merged into the main dev branch. The core change replaces Hazel's custom Vulkan-only abstraction...
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og:title: Hazel's New Renderer IS DONE! | daily.dev
og:description: The Hazel game engine's Renderer 2025 overhaul is complete and merged into the main dev branch. The core change replaces Hazel's custom Vulkan-only abstraction...
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# Hazel's New Renderer IS DONE!

**[The Cherno](https://daily.dev/sources/cherno)** · 19 min read · 0 upvotes · 0 comments

## Summary

The Hazel game engine's Renderer 2025 overhaul is complete and merged into the main dev branch. The core change replaces Hazel's custom Vulkan-only abstraction layer with NVIDIA's NVRHI (Rendering Hardware Interface), which abstracts Vulkan, D3D11, and D3D12 backends. This shifts maintenance of the graphics API abstraction to Nvidia's library while Hazel retains a fork for custom patches. The change improves cross-GPU vendor compatibility (notably AMD) and reduces internal maintenance burden. Shader pipeline abstraction across APIs remains incomplete, as NVRHI doesn't handle shader compilation. Dear ImGui was also upgraded to a much newer version as part of this effort.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=q3197IjHQ0I>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#vulkan](https://daily.dev/tags/vulkan)

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