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---
title: Here&#x27;s How Shogun&#x27;s Breathtaking Landscapes Were Made in 3D
description: Dmitry Kremiansky shares behind-the-scenes demos of the CG environments created for the show Shogun, showcasing the tools used and his specific contributions.
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og:description: Dmitry Kremiansky shares behind-the-scenes demos of the CG environments created for the show Shogun, showcasing the tools used and his specific contributions.
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# Here's How Shogun's Breathtaking Landscapes Were Made in 3D

**[80 LEVEL](https://daily.dev/sources/80lv)** · 1 min read · 0 upvotes · 0 comments

## Summary

Dmitry Kremiansky shares behind-the-scenes demos of the CG environments created for the show Shogun, showcasing the tools used and his specific contributions.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/here-s-how-shogun-s-breathtaking-landscapes-were-made-in-3d/>

---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/here-s-how-shogun-s-breathtaking-landscapes-were-made-in-3d-c9lajitys)

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