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# High-Performance Animations With LitMotion

**[git-amend](https://daily.dev/sources/git-amend)** · 14 min read · 0 upvotes · 0 comments

## Summary

LitMotion is a high-performance, zero-allocation tweening library for Unity built on the DOTS stack. Unlike traditional tween libraries that animate objects directly, LitMotion treats tweens as value pipelines — you create a motion first, then decide where to send the value via binding, UniTask awaiting, coroutine yielding, or R3 observable streams. The tutorial covers basic motion creation, extension helpers, punch and shake effects, sequences, UniTask integration for sequential async animations, R3 integration for broadcasting a single motion to multiple targets, coroutine-based waiting, and the inspector-based LitMotion.Animation component for code-free tween setup.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=P-JDroONkcM>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity)

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