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title: Homegrown Devlog - Finishing the Town Area! | daily.dev
description: A devlog covering the completion of the town area in Homegrown, a casual farming game built with a custom engine. The update introduces a marketing boost...
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og:description: A devlog covering the completion of the town area in Homegrown, a casual farming game built with a custom engine. The update introduces a marketing boost...
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# Homegrown Devlog - Finishing the Town Area!

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 15 min read · 0 upvotes · 0 comments

## Summary

A devlog covering the completion of the town area in Homegrown, a casual farming game built with a custom engine. The update introduces a marketing boost system for the in-game farmers market, replacing the old trending vegetables mechanic. Key work included implementing textured model rendering in the custom engine from scratch, creating 3D marketing banners in Blender with dynamic icons, updating shop code to support weekly rotating random item selections, and UI changes to display active marketing effects. The full 6-month town update is now complete, adding features like side-scrolling town navigation, NPCs, a vegetable competition, restaurant orders, and new shops.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=WbP8hM8J9L4>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/homegrown-devlog---finishing-the-town-area--k8enzffhw)

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