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title: Homegrown Devlog - New Compost System! | daily.dev
description: A devlog covering the development of a new compost system for Homegrown, a casual farming game built on a custom engine. The update merges two previously...
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# Homegrown Devlog - New Compost System!

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 18 min read · 0 upvotes · 0 comments

## Summary

A devlog covering the development of a new compost system for Homegrown, a casual farming game built on a custom engine. The update merges two previously separate compost mechanics into one unified system, allowing players to create custom compost mixes by attaching fertilizer containers to compost heaps. Key technical work included extending the custom rendering engine to support sub-mesh entities (for independently scaling container contents), implementing OpenGL transparency/glass rendering with correct draw order, and designing a color-coding system to distinguish different compost mixes. The devlog also covers a week-long break for a 10-year YouTube anniversary video and a half marathon.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=TrZyfA02tIY>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming)

[View this post on daily.dev](https://daily.dev/posts/homegrown-devlog---new-compost-system--hcjwavjex)

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