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title: Homegrown Devlog - New UI & Mod Support(ish) | daily.dev
description: A developer devlog covering progress on a custom-engine casual farming game called Homegrown. The week's work focused on two areas: overhauling the examine UI...
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og:description: A developer devlog covering progress on a custom-engine casual farming game called Homegrown. The week's work focused on two areas: overhauling the examine UI...
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# Homegrown Devlog - New UI & Mod Support(ish)

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 14 min read · 0 upvotes · 0 comments

## Summary

A developer devlog covering progress on a custom-engine casual farming game called Homegrown. The week's work focused on two areas: overhauling the examine UI panel (converting 3D world positions to 2D screen coordinates, building a component-based info panel framework, and redesigning the plant health display to show direct warnings instead of multiple status bars) and implementing basic mod support (allowing mods to supply their own language files, items, entities, and custom plants via a mods folder). A model converter tool for converting OBJ files to the game's custom format was also polished for release to Patreon supporters.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=ndkHrvJQYYI>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#ui-design](https://daily.dev/tags/ui-design)

[View this post on daily.dev](https://daily.dev/posts/homegrown-devlog---new-ui-mod-support-ish--mk5l3xk6e)

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