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title: Homegrown Devlog - Sprinklers! | daily.dev
description: A devlog for Homegrown, an indie farming game, covering the implementation of sprinkler automation. The developer walks through creating two sprinkler types —...
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og:description: A devlog for Homegrown, an indie farming game, covering the implementation of sprinkler automation. The developer walks through creating two sprinkler types —...
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# Homegrown Devlog - Sprinklers!

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 7 min read · 0 upvotes · 0 comments

## Summary

A devlog for Homegrown, an indie farming game, covering the implementation of sprinkler automation. The developer walks through creating two sprinkler types — a spinning one and an oscillating one — including model splitting to handle partial rotations without a full animation system. A water-level mechanic is introduced for cheaper sprinklers, using a noise function to simulate sputtering as water runs low. The post also discusses game balance philosophy around automation, aiming to keep manual tools relevant throughout progression.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=yElUctgSySE>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/homegrown-devlog---sprinklers--kmo9cyfpb)

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