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---
title: HomeGrown Devlog: Programming the Research System
description: A developer devlog covering the design and implementation of a research system for a casual farming game built on a custom engine. The developer walks through...
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og:description: A developer devlog covering the design and implementation of a research system for a casual farming game built on a custom engine. The developer walks through...
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# HomeGrown Devlog: Programming the Research System

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 19 min read · 0 upvotes · 0 comments

## Summary

A developer devlog covering the design and implementation of a research system for a casual farming game built on a custom engine. The developer walks through a week of work including designing a point-based feature unlock system (as an alternative to linear level-gated unlocks), building the backend data model, creating the UI with feature cards and research points display, and connecting the research system to in-game content like shops and items via an action-based decoupled architecture. The system was also made data-driven via text files to support modding without code changes.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=NWOUna4fSEI>

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#gaming](https://daily.dev/tags/gaming), [#ui-design](https://daily.dev/tags/ui-design)

[View this post on daily.dev](https://daily.dev/posts/homegrown-devlog-programming-the-research-system-idnaqav3f)

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