---
title: "How Big Budget AAA Games Render Clouds"
url: https://daily.dev/posts/how-big-budget-aaa-games-render-clouds-liuq3e8mi
source_url: https://www.youtube.com/watch?v=Qj_tK_mdRcA
type: video:youtube
source: "SimonDev"
published: 2026-02-13T12:34:17.387Z
updated: 2026-02-13T14:22:36.877Z
tags: ["game-development"]
reading_time: 10
upvotes: 0
comments: 0
language: en
---

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# How Big Budget AAA Games Render Clouds

**[SimonDev](https://daily.dev/sources/simondev758)** · 10 min read · 0 upvotes · 0 comments

## Summary

Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

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In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations.

Referenced Papers/Talks:
https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering
https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
http://magnuswrenninge.com/wp-content/uploads/2010/03/Wrenninge-OzTheGreatAndVolumetric.pdf

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Qj_tK_mdRcA>

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---

Tags: [#game-development](https://daily.dev/tags/game-development)

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