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title: How Grabbit 2 Simulates Physics Inside the Unity Editor
description: Grabbit 2 is a Unity Editor plugin that enables physics-based level design and set dressing without requiring runtime Rigidbodies or colliders. The developer...
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# How Grabbit 2 Simulates Physics Inside the Unity Editor

**[80 LEVEL](https://daily.dev/sources/80lv)** · 7 min read · 0 upvotes · 0 comments

## Summary

Grabbit 2 is a Unity Editor plugin that enables physics-based level design and set dressing without requiring runtime Rigidbodies or colliders. The developer details how it runs an isolated physics simulation in edit mode using Unity's manual physics stepping, handles on-the-fly convex decomposition for arbitrary meshes (with three strategies: Balance, Precision, and Performance), and writes results back non-destructively. Key improvements over Grabbit 1 include spatial caching for large scenes, reliable Undo integration, persistent collider baking for runtime use, crash recovery for interrupted sessions, and a scene toolbar integration. The tool offers five interaction modes (Select, Create, Place, Arrange, Scatter) and an optional MCP hook for AI assistant integration. Requires Unity 6.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/how-grabbit-2-simulates-physics-inside-the-unity-editor>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design), [#unity](https://daily.dev/tags/unity), [#physics](https://daily.dev/tags/physics)

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