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title: How HDR10+ Can Help Game Devs Preserve Their Artistic Vision
description: HDR10+ Technologies Co-Manager Bill Mandel explains how HDR10+ GAMING addresses common HDR misconceptions and display inconsistency in games. Unlike static...
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og:description: HDR10+ Technologies Co-Manager Bill Mandel explains how HDR10+ GAMING addresses common HDR misconceptions and display inconsistency in games. Unlike static...
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# How HDR10+ Can Help Game Devs Preserve Their Artistic Vision

**[80 LEVEL](https://daily.dev/sources/80lv)** · 11 min read · 0 upvotes · 0 comments

## Summary

HDR10+ Technologies Co-Manager Bill Mandel explains how HDR10+ GAMING addresses common HDR misconceptions and display inconsistency in games. Unlike static HDR, HDR10+ GAMING enables display-aware rendering — the game engine reads certified display capabilities and optimizes HDR output per frame, without requiring manual player calibration. Mandel covers where the technology helps most (high-contrast transitions, dark interiors, bloom-heavy VFX), how it fits into existing pipelines without replacing current HDR workflows, and its Unreal Engine plugin integration. The long-term goal is reducing studio time spent on display-specific calibration and HDR troubleshooting while ensuring players see the game as artists intended.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/interview-how-hdr10-can-help-game-devs-preserve-their-artistic-vision>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/how-hdr10-can-help-game-devs-preserve-their-artistic-vision-7hxlqx3lw)

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