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# How much Gamedev can I do in 3 Days?

**[ThinMatrix](https://daily.dev/sources/thinmatrix)** · 15 min read · 0 upvotes · 0 comments

## Summary

A developer devlog covering three days of implementing a compost system in a custom-engine casual farming game. Work includes rendering soil tiles with compost textures, smooth shader-based texture blending, a compost bucket mechanic with fill/empty logic, a compost bin with multiple model stages, support for multiple compost types differentiated by color via shaders, and gameplay modifiers (growth speed, soil dryout rate, fruit yield) tied to compost type. Additional items like a trowel for area placement and a larger compost container are also added. The video ends with a summary of planned future improvements.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=Gr6U1_jIyOY>

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Tags: [#game-development](https://daily.dev/tags/game-development)

[View this post on daily.dev](https://daily.dev/posts/how-much-gamedev-can-i-do-in-3-days--mbyjrmafg)

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