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# How My Skills Have Changed

**[Cain on Games](https://daily.dev/sources/cainongames)** · 13 min read · 0 upvotes · 0 comments

## Summary

Tim Cain, veteran game developer behind Fallout and other classic RPGs, reflects on 45 years of skill development across three areas: programming, design, and management. In programming, he evolved from BASIC and assembly in the late 1970s through C, then C++, and adapted to multiple game engines including Source, Unity, and Unreal. In design, he transitioned from gut-feel decisions to structured design pillars and goals, discovering his strength in short-form writing and lore text rather than dialogue. In management, he was thrown into leadership unexpectedly with Fallout and gradually learned when to force decisions, when to delegate, and how to understand different stakeholders' perspectives. His key takeaway: you never stop improving, but over time you learn where to focus your energy for the greatest return.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=5EAt1IUybIk>

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---

Tags: [#c++](https://daily.dev/tags/c++), [#career](https://daily.dev/tags/career), [#game-design](https://daily.dev/tags/game-design), [#game-development](https://daily.dev/tags/game-development), [#project-management](https://daily.dev/tags/project-management)

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