---
title: "How Oxobox Games built a data-driven board to power Sente’s six-player strategy"
url: https://daily.dev/posts/how-oxobox-games-built-a-data-driven-board-to-power-sente-s-six-player-strategy-nchycpqhx
source_url: https://unity.com/blog/data-driven-board-six-player-strategy-sente
type: article
source: "Unity"
published: 2026-08-25T16:54:52.531Z
updated: 2026-08-25T17:00:32.770Z
tags: ["game-development", "unity", "localization"]
reading_time: 7
upvotes: 0
comments: 0
language: en
---

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# How Oxobox Games built a data-driven board to power Sente’s six-player strategy

**[Unity](https://daily.dev/sources/unity)** · 7 min read · 0 upvotes · 0 comments

## Summary

Oxobox Games, an Argentine studio, built the six-player simultaneous-turn strategy game Sente in Unity, evolving it from 1990s paper prototypes through Flash and HTML5 canvas before settling on Unity starting with 4.0 LTS and now developing in Unity 6. The team describes storing every board as a single decoupled logical data model that drives the in-editor board tool, in-game randomization, and shipped templates, letting them support hex boards from size 4 to size 10 without separate systems. That same model powers a custom Board Template Manager and an in-game board editor that lets their non-programmer puzzle designer export boards as encoded strings without ever opening Unity. The single-player campaign is built almost entirely on Unity's Timeline package with custom tracks for dialogue, camera splines, and animated board transitions, and dialogue clips double as a localization pipeline using TextMesh Pro for Japanese, Chinese, Korean, and other languages. Sente is published with Curveball Games and available on Steam, with Steam Deck verification and console platforms being explored.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://unity.com/blog/data-driven-board-six-player-strategy-sente>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#unity](https://daily.dev/tags/unity), [#localization](https://daily.dev/tags/localization)

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