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title: How Resident Evil 2 For The N64 Kept Its FMV Cutscenes
description: The N64 port of Resident Evil 2 achieved a remarkable 165:1 compression ratio to fit 15 minutes of FMV cutscenes into 24 MB, down from 4 GB uncompressed. Angel...
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og:description: The N64 port of Resident Evil 2 achieved a remarkable 165:1 compression ratio to fit 15 minutes of FMV cutscenes into 24 MB, down from 4 GB uncompressed. Angel...
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# How Resident Evil 2 For The N64 Kept Its FMV Cutscenes

**[Hackaday](https://daily.dev/sources/hackaday)** · 3 min read · 1 upvotes · 0 comments

## Summary

The N64 port of Resident Evil 2 achieved a remarkable 165:1 compression ratio to fit 15 minutes of FMV cutscenes into 24 MB, down from 4 GB uncompressed. Angel Studios developers repurposed the N64's Reality Signal Processor for video decompression, upscaling, and frame interpolation, while using chroma subsampling and DMA transfers to overcome hardware limitations. The port leveraged the N64's programmable RSP and Factor 5's MusyX audio tools, demonstrating creative problem-solving in constrained environments.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://hackaday.com/2026/02/03/how-resident-evil-2-for-the-n64-kept-its-fmv-cutscenes/>

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[View this post on daily.dev](https://daily.dev/posts/how-resident-evil-2-for-the-n64-kept-its-fmv-cutscenes-72qhy4xea)

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