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# How Steam changes and a China strategy helped TinyBuild's The King is Watching hit 500k sales

**[GamesIndustry.biz](https://daily.dev/sources/gamesindustry)** · 6 min read · 0 upvotes · 0 comments

## Summary

TinyBuild's The King is Watching, developed by Serbian studio Hypnohead, surpassed 500,000 sales after launching in July 2025. The game originated from a Ludum Dare 54 jam entry and underwent a significant pivot to add roguelite mechanics after early playtesting showed low session times. TinyBuild CEO Alex Nichiporchik credits Steam's improved tag-based recommendation system for helping the game find its niche audience, noting that wish lists targeted a very specific player base that Valve's algorithm could surface effectively. A deliberate China strategy—including heavy localization investment and social media presence—drove over 30% of total sales from that region. Demo releases on Itch.io and Opera GX accumulated over one million downloads. Nichiporchik sees long-term franchise potential in the IP, drawing parallels to SpeedRunners, which is now getting a sequel 14 years after its original release.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamesindustry.biz/how-steam-changes-and-a-china-strategy-helped-tinybuilds-the-king-is-watching-hit-500k-sales>

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