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description: That&#x27;s No Moon, a studio founded by veterans from Naughty Dog, Infinity Ward, and Bungie, has revealed Crossfire — a single-player narrative reimagining of...
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# How That's No Moon's Crossfire evolves the cover-based shooter

**[Game Developer](https://daily.dev/sources/gamedeveloper)** · 7 min read · 1 upvotes · 0 comments

## Summary

That's No Moon, a studio founded by veterans from Naughty Dog, Infinity Ward, and Bungie, has revealed Crossfire — a single-player narrative reimagining of Smilegate's multiplayer shooter. The game introduces an 'adaptive cover' system that moves away from traditional signposted cover spots toward organic, terrain-based positioning. Powered by Unreal Engine 5's Nanite and Lumen rendering tech combined with motion-matching animation, characters dynamically adapt their posture to fit improvised cover in complex environments. The game blends third-person military action with survival-lite resource management, horror elements, and a connected single-world map, with two protagonists from opposing factions forced to cooperate against a mysterious threat.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.gamedeveloper.com/design/how-that-s-no-moon-s-crossfire-evolves-the-cover-based-shooter>

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---

Tags: [#game-design](https://daily.dev/tags/game-design), [#unreal-engine](https://daily.dev/tags/unreal-engine)

[View this post on daily.dev](https://daily.dev/posts/how-that-s-no-moon-s-crossfire-evolves-the-cover-based-shooter-t4iryyskw)

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