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title: How to allow Clients to spawn objects in Multiplayer?
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# How to allow Clients to spawn objects in Multiplayer?

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 0 upvotes · 0 comments

## Summary

In Unity's Netcode for GameObjects, only the server has authority to spawn objects by default. To allow clients to spawn objects (e.g., bullets or actions), you use an RPC (Remote Procedure Call) to send a message from the client to the server, which then spawns the object and synchronizes it across all clients.

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daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=2KoxJK0blF4>

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Tags: [#game-development](https://daily.dev/tags/game-development), [#backend](https://daily.dev/tags/backend), [#unity](https://daily.dev/tags/unity)

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