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title: How to Create a Wall of Faces Material with Substance 3D
description: Material artist Ilana Katz explains her process for creating a procedural wall of faces material in Substance 3D Designer. She built the faces using simple...
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og:description: Material artist Ilana Katz explains her process for creating a procedural wall of faces material in Substance 3D Designer. She built the faces using simple...
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# How to Create a Wall of Faces Material with Substance 3D

**[80 LEVEL](https://daily.dev/sources/80lv)** · 3 min read · 0 upvotes · 0 comments

## Summary

Material artist Ilana Katz explains her process for creating a procedural wall of faces material in Substance 3D Designer. She built the faces using simple geometric shapes that are warped and mirrored, working in a separate node graph to enable variations without cluttering the main graph. The challenge was stacking the faces in a disorganized way while preventing clipping. The material allows individual face tweaking, adjustable stone and plant density, and moss levels. The project took about two weeks to complete.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/how-to-create-a-wall-of-faces-material-using-substance-3d/>

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---

Tags: [#game-development](https://daily.dev/tags/game-development), [#3d](https://daily.dev/tags/3d)

[View this post on daily.dev](https://daily.dev/posts/how-to-create-a-wall-of-faces-material-with-substance-3d-uefkkjpa7)

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