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title: How To Create Expressive Character Rigs In Unreal Engine 5.8
description: Chris Pagoria, Senior Technical Animator at Epic Games, presented a session at Unreal Fest Chicago 2026 on building stylized facial rigs using Unreal Engine...
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og:description: Chris Pagoria, Senior Technical Animator at Epic Games, presented a session at Unreal Fest Chicago 2026 on building stylized facial rigs using Unreal Engine...
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# How To Create Expressive Character Rigs In Unreal Engine 5.8

**[80 LEVEL](https://daily.dev/sources/80lv)** · 2 min read · 0 upvotes · 0 comments

## Summary

Chris Pagoria, Senior Technical Animator at Epic Games, presented a session at Unreal Fest Chicago 2026 on building stylized facial rigs using Unreal Engine 5.8's Control Rig system. The talk covers creating clean controls, sculpting facial expressions and emotions, and combining bone-based animation with blend shapes. The session highlights the Zebra Character Sample as a practical reference for exploring UE5.8 animation workflows, including Direct Mesh Controls. Additional Unreal Fest sessions on Mesh Terrain, MetaHuman, and real game case studies have also been uploaded to the official Unreal Engine YouTube channel.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/building-stylized-facial-rigs-with-control-rig-in-unreal-engine-5-8>

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