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title: How To Create Hand-Painted 3D Model Of Marvel's Cyclops
description: A character artist walks through recreating Marvel's Cyclops as a fully hand-painted 3D model in Blender, inspired by artist Hicham Habchi's comic-style...
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og:description: A character artist walks through recreating Marvel's Cyclops as a fully hand-painted 3D model in Blender, inspired by artist Hicham Habchi's comic-style...
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# How To Create Hand-Painted 3D Model Of Marvel's Cyclops

**[80 LEVEL](https://daily.dev/sources/80lv)** · 11 min read · 0 upvotes · 0 comments

## Summary

A character artist walks through recreating Marvel's Cyclops as a fully hand-painted 3D model in Blender, inspired by artist Hicham Habchi's comic-style illustrations. He sculpted the base in ZBrush, then skipped retopology and UV mapping to focus on hand-painting every brushstroke, shadow and highlight. For rendering, he skipped lighting entirely and used an Emission shader to preserve the painted colors, built the laser beam from a textured triangular plane, and used a Solidify modifier for the comic-style black outline. ChatGPT helped him figure out shader node setups, and a friend helped with rigging and animation.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/recreating-marvel-s-cyclops-as-stylized-hand-painted-3d-character>

## Questions this post answers

### How can I make a 3D model look like a hand-painted comic illustration in Blender without using any lights?

Skip light sources entirely and use an Emission shader on the base color texture so the hand-painted colors and shadows render exactly as painted, unaffected by scene lighting. This approach was used to recreate a comic-style Cyclops character, paired with a Solidify modifier (inverted normals, expanded geometry) to produce a black outline for the comic book look.

_Developers exploring stylized 3D rendering techniques can find more Blender workflow breakdowns on daily.dev._

### How do you create a stylized energy laser beam effect in Blender without making it look photorealistic?

Use a simple triangular plane with a texture applied, scaling it outward from the firing point while moving the texture rapidly along one axis to simulate pulsing energy. Softening the plane's straight edges and animating transparency, so elements like hair stay visible through the beam, helps keep the effect stylized rather than realistic.

_Artists refining VFX techniques for stylized renders can track more breakdowns like this via daily.dev._

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---

Tags: [#3d](https://daily.dev/tags/3d), [#game-design](https://daily.dev/tags/game-design), [#blender](https://daily.dev/tags/blender)

[View this post on daily.dev](https://daily.dev/posts/how-to-create-hand-painted-3d-model-of-marvel-s-cyclops-qvjmxaqjz)

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