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title: How to maintain cohesion between Asset packs | daily.dev
description: Advice for indie game developers who aren't artists on how to keep visual cohesion when mixing asset packs from different publishers. The main recommendation...
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# How to maintain cohesion between Asset packs

**[Code Monkey](https://daily.dev/sources/codemonkeyunity)** · 1 min read · 0 upvotes · 0 comments

## Summary

Advice for indie game developers who aren't artists on how to keep visual cohesion when mixing asset packs from different publishers. The main recommendation is sticking to a general style like low poly, since many publishers make compatible low poly assets that visually match even when combined. Using a common shader, like Quibli, across all assets also helps unify the look. The author cites their own game, Dinky Guardians, which mixed Synty and other asset packs while still looking cohesive.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://www.youtube.com/watch?v=C3SoXoczeoM>

## Questions this post answers

### How do I make asset packs from different publishers look consistent in my game?

Stick to a single general art style, such as low poly, since many publishers create low poly assets that visually match even when combined from different sources. Applying a common shader across all assets, such as the Quibli shader, further unifies the look. This approach was used in the game Dinky Guardians, which mixed Synty and other packs while remaining visually cohesive.

_daily.dev surfaces game dev workflow tips for indie developers piecing together art from multiple sources._

---

Tags: [#game-development](https://daily.dev/tags/game-development), [#game-design](https://daily.dev/tags/game-design)

[View this post on daily.dev](https://daily.dev/posts/how-to-maintain-cohesion-between-asset-packs-0fwt5j7be)

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