<!-- mobian-agent-page publisher="dailydev" canonical="https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9" -->

---
title: How To Make Realistic Ceramic Tiles In Substance 3D Designer
description: Elie Paquiet, a French environment and material artist, shares his workflow for creating a glazed ceramic tile material in Substance 3D Designer. He builds the...
canonical: https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9
twitter:card: summary_large_image
twitter:site: @dailydotdev
og:type: website
og:site_name: daily.dev
og:title: How To Make Realistic Ceramic Tiles In Substance 3D Designer | daily.dev
og:description: Elie Paquiet, a French environment and material artist, shares his workflow for creating a glazed ceramic tile material in Substance 3D Designer. He builds the...
og:url: https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9
og:image: https://api.daily.dev/og/posts/SUX3q0Jk9.png
og:image:alt: How To Make Realistic Ceramic Tiles In Substance 3D Designer
og:image:width: 1200
og:image:height: 630
og:locale: en
---

> ## Documentation Index
> Fetch the complete documentation index at: https://daily.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# How To Make Realistic Ceramic Tiles In Substance 3D Designer

**[80 LEVEL](https://daily.dev/sources/80lv)** · 10 min read · 0 upvotes · 0 comments

## Summary

Elie Paquiet, a French environment and material artist, shares his workflow for creating a glazed ceramic tile material in Substance 3D Designer. He builds the height map using a hexagonal pattern with Random Symmetry and Tile Sampler tricks, then layers roughness and base color details using Flood Fill, Edge Detect, and grunge maps pulled from Substance 3D Painter's procedural library. He renders the result in Unreal Engine 5 with an HDRI and a three-point lighting setup. The whole material took 4-5 hours to build plus 2-3 hours for rendering.

## Full article

daily.dev links to this article rather than hosting it. Read it at the original source: <https://80.lv/articles/beginner-s-guide-to-creating-glazed-ceramic-tiles-in-substance-3d-designer>

## Questions this post answers

### How do I get all six orientations of a hexagonal tile pattern using Random Symmetry in Substance 3D Designer?

Place the pattern in one corner of the hexagon with Random Symmetry enabled to get four possible orientations. Then rotate the pattern by 60 degrees and keep Random Symmetry enabled to cover the remaining two orientations, giving all six possible orientations total.

_3D artists refining procedural tiling tricks can find more Substance Designer workflows on daily.dev._

### Where are the procedural .sbsar grunge map files stored for Substance 3D Painter on Windows?

They are stored by default at C:\Program Files\Adobe\Adobe Substance 3D Painter\resources\starter_assets\procedurals. These files can be added to a Substance 3D Designer library and are especially useful for building roughness maps and base color variations with high-quality grunge textures and generators.

_Texture artists hunting for reusable procedural assets can track workflow tips like this on daily.dev._

## Similar posts on daily.dev

- [Making Ceramic Tiles Material with Substance 3D & Marmoset](https://daily.dev/posts/making-ceramic-tiles-material-with-substance-3d-marmoset-fhmman4gy) · 80 LEVEL · 1 upvotes · 1 comments
- [How to Create Stylized Materials in Substance 3D Designer & UE5](https://daily.dev/posts/how-to-create-stylized-materials-in-substance-3d-designer-ue5-wiz54tvji) · 80 LEVEL · 0 upvotes · 0 comments
- [Procedural Wall Tiles Made with Substance 3D, Marmoset Toolbag, & UE5](https://daily.dev/posts/procedural-wall-tiles-made-with-substance-3d-marmoset-toolbag-ue5-kpfpcypal) · 80 LEVEL · 0 upvotes · 0 comments
- [Building a Medieval Encaustic Floor Tile Material with Unreal Engine](https://daily.dev/posts/building-a-medieval-encaustic-floor-tile-material-with-unreal-engine-npxw7y0lo) · 80 LEVEL · 0 upvotes · 0 comments

---

Tags: [#3d](https://daily.dev/tags/3d), [#unreal-engine](https://daily.dev/tags/unreal-engine), [#substance-3d-designer](https://daily.dev/tags/substance-3d-designer)

[View this post on daily.dev](https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9)

```json
{"@context":"https://schema.org","@graph":[{"@type":"Organization","@id":"https://daily.dev/#organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180},"sameAs":["https://twitter.com/dailydotdev","https://github.com/dailydotdev","https://www.linkedin.com/company/daily-dev-ltd"]},{"@type":"WebSite","@id":"https://daily.dev/#website","url":"https://daily.dev","name":"daily.dev","publisher":{"@id":"https://daily.dev/#organization"},"potentialAction":{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https://daily.dev/search?q={search_term_string}"},"query-input":"required name=search_term_string"}}]}
{"@context":"https://schema.org","@type":"TechArticle","headline":"How To Make Realistic Ceramic Tiles In Substance 3D Designer","url":"https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9","mainEntityOfPage":{"@type":"WebPage","@id":"https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9"},"datePublished":"2026-10-30T12:42:24.041Z","dateModified":"2026-10-30T12:42:48.852Z","description":"Elie Paquiet, a French environment and material artist, shares his workflow for creating a glazed ceramic tile material in Substance 3D Designer. He builds the...","image":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/add7e4b43fb4f12ade3895afdb1cecc8?_a=AQAEuop","thumbnailUrl":"https://media.daily.dev/image/upload/f_auto,q_auto/v1/posts/add7e4b43fb4f12ade3895afdb1cecc8?_a=AQAEuop","isAccessibleForFree":true,"articleSection":"80 LEVEL","inLanguage":"en","publisher":{"@type":"Organization","name":"daily.dev","url":"https://daily.dev","logo":{"@type":"ImageObject","url":"https://daily.dev/apple-touch-icon.png","width":180,"height":180}},"author":{"@type":"Organization","name":"80 LEVEL","logo":"https://media.daily.dev/image/upload/t_logo,f_auto/v1/logos/78eebcd76c154e6bbfd565fed7dc4093","url":"https://daily.dev/sources/80lv"},"commentCount":0,"discussionUrl":"https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9","interactionStatistic":[{"@type":"InteractionCounter","interactionType":{"@type":"LikeAction"},"userInteractionCount":0},{"@type":"InteractionCounter","interactionType":{"@type":"CommentAction"},"userInteractionCount":0}],"keywords":"3d,unreal-engine,substance-3d-designer","timeRequired":"PT10M"}
{"@context":"https://schema.org","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://daily.dev"},{"@type":"ListItem","position":2,"name":"80 LEVEL","item":"https://daily.dev/sources/80lv"},{"@type":"ListItem","position":3,"name":"How To Make Realistic Ceramic Tiles In Substance 3D Designer"}]}
{"@context":"https://schema.org","@type":"FAQPage","@id":"https://daily.dev/posts/how-to-make-realistic-ceramic-tiles-in-substance-3d-designer-sux3q0jk9#faq","mainEntity":[{"@type":"Question","name":"How do I get all six orientations of a hexagonal tile pattern using Random Symmetry in Substance 3D Designer?","acceptedAnswer":{"@type":"Answer","text":"Place the pattern in one corner of the hexagon with Random Symmetry enabled to get four possible orientations. Then rotate the pattern by 60 degrees and keep Random Symmetry enabled to cover the remaining two orientations, giving all six possible orientations total. 3D artists refining procedural tiling tricks can find more Substance Designer workflows on daily.dev."}},{"@type":"Question","name":"Where are the procedural .sbsar grunge map files stored for Substance 3D Painter on Windows?","acceptedAnswer":{"@type":"Answer","text":"They are stored by default at C:\\Program Files\\Adobe\\Adobe Substance 3D Painter\\resources\\starter_assets\\procedurals. These files can be added to a Substance 3D Designer library and are especially useful for building roughness maps and base color variations with high-quality grunge textures and generators. Texture artists hunting for reusable procedural assets can track workflow tips like this on daily.dev."}}]}
```

